A Quick Update!

It’s been over a month since the last post on the site! Not to worry though, the reason for my absence is part of the reason the site is going to end up better than ever! I’ve been super busy with a number of projects – here’s a quick update on what I’ve been up to.

I started a Digital Web Design course three weeks ago. I’ve been learning to use Photoshop, Illustrator, and will soon be learning to code in HTML and CSS. I’ve been completely absorbed by the course – I am beyond excited to apply all I’ll be learning to revamping the site. This will range from a new layout and logo to sweet HTML that make in-text links to cards, in-game items much smoother. I’m out pretty much all day between the course itself and the related commute, so for the foreseeable future posts will be whenever I have time.

I’ve been playing way more Magic at weekends. This means I’ve played Memnarch and Azusa since my last post, and I’ll be playing five-colour Allies with Karona at the helm as my next project! I’ve also acquired the cards for Uril the Miststalker, who looks positively awesome. I’ve been wanting to find some sweet Commanders for fun multiplayer games that have strong duel potential too, so Karona and Uril seem to fit the mould nicely on paper. Being able to switch in and out certain cards to facilitate 1v1 play is a nice bonus. Having played with Kaalia for the longest time, a Commander that comes hexproof by default should be a welcome change.

As for League, I’ve mostly been playing normal games and ranked 5v5 with a team of friends. I’m primarily playing AD carry for the team – my main picks are MF and Twitch since we tend to work well together as a group, so their ults can be high impact every fight. In normals I’m mostly playing rogue picks such as AP Nautilus mid. I’ve been playing Firefall but the newest rendition of the crafting system has put me off for a little while. I’m still working my way through Mass Effect 2, which I should really hurry up with since I managed to pick up Mass Effect 3 for €7 from http://www.gamefly.com/ (props to them, I think it was down as low as €3 the day before).

That pretty much sums up the bulk of what I’ve been focusing on in the last month, thanks for reading and stay tuned for updates to the site as they come!

Commander Update

This weekend I attended a 1v1 Commander tournament which was held at Itzacon. Itzacon is NUI Galway’s annual gaming convention and is organised by the university’s Fantasy and Science Fiction society. The tournament was a modest €5 to enter and there were ten players with no duplicate Commanders, which made the event interesting both as a competition and as a showcase of the format’s variety. The event used the Duel Commander rules. I played my pet Kaalia of the Vast list, tinkered and tuned for 1v1. As I discussed in a previous post, I had intended to alter the list into a dedicated duel-format list as I don’t find the deck overly fun in multiplayer. The tournament was planned to be best-of-one due to predicted time constraints – while the first round was completed in roughly fifteen minutes, we opted to stick to the original plan of best-of-one. I went 2-2; I lost to Molimo, Maro-Sorcerer and Isamaru, Hound of Konda and beat Rosheen, Meanderer and Borborygmos Enraged. I thoroughly enjoyed the event, though playing best-of-three or even -five if time permitted would definitely make for the most enjoyable event going forward; the nature of a ninety-nine card deck on each side of the table means multiple games remain varied and also helps counteract variance. I bricked on one land versus Molimo and had all three signets within my first three turns against Isamaru’s rushdown.

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The cards I was most eager to include in a 1v1 list paid off. ThoughtseizeInquisition of Kozilek and Duress were great – they gave me perfect information to avoid throwing away resources or running Kaalia into removal. On the day I played neither Gerrard’s Verdict nor Hymn to Tourach but I would most definitely play them in future – Kaalia is not as fast nor as explosive as some other Commanders but you get a real sense of inevitability once you pick off their hand and stick her. Getting free plus-ones is a great way to do this. I would also play more single-target removal – I played Path, Swords, Chaos Warp and Sever the Bloodline. I would undoubtedly add some combination of Doom Blade, Go For the Throat or Slaughter Pact in future. I also intend to up the land count – while it’s impossible to discern whether having a higher land count would have helped or not, going from thirty-six to forty seems like a good idea. One card I added last-minute and would play again was Magmaquake, which I would probably supplement with Rolling Temblor or another ground-targeted nuke. Tokens and weenie-voltron commanders are worth noting in the format – at worst these cards let you not die while you get your plan set up. I also added Necromancy to my reanimation package which previously consisted of Animate Dead, Reanimate and Loyal Retainers. Having a solid means of grinding it out against one-for-one removal in this deck is a good idea.

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While I enjoyed playing Kaalia and can’t wait to do so again soon, my return to Magic after six weeks away from it has reignited my interest in deckbuilding. To wrap up (and perhaps foreshadow what I might be writing about in future), here are some Commanders I am seriously considering building for single- or multiplayer Commander.

Azusa

Azusa is a Commander I’ve been interested in for a long time now. She ticks a lot of boxes for the types of Commander I want to try playing – she comes down early, has a very unique effect and she has a big impact on the type of cards that you include in the rest of the list. Land-based strategies are not something I’m familiar with but I imagine the deck functions very well as a straight-up monogreen ramp-and-stomp too. Cards that I’d love to play with in a land-heavy Azusa build include Burgeoning, Horn of Greed, Rowen and Abundance.

Iname

Iname’s black incarnation appeals to the mono-black player I once was when I first got into Commander. I have a soft spot for reanimation and Iname gives you a full graveyard for you to reanimate the entirety of using any number of mass-reanimation spells. You can also use his ability as mana ramp for a lethal X-spell such as Exsanguinate thanks to Crypt of Agadeem. Cards I’d get to play in this list include Living Death, Living End, Twilight’s Call, Balthor, Tombstone Stairwell, Midnight Ritual, and Patriarch’s Bidding. I’d also get to play a ton of weird and unusual Spirits that no-one’s ever heard of, which is pretty badass!

Memnarch

Memnarch would promote me doing three things I really want to have a go at in Commander: play lots of mana rocks, cast lots of draw spells and incorporate an artifact tinkering and recursion theme into a list. Memnarch would make a lot of use out of some cards I’ve always liked the idea of – Trinket and Treasure Mage, Skill Borrower, Thirst for Knowledge, Pulse of the Grid, Reshape, Argivian Restoration and artifact recursion like Junk Diver and Arcbound Reclaimer. I’d also get to jam with Brainstorm, Preordain, and Ponder which are really fun in terms of opening up decision-making paths and fixing your draws.

Toshiro

Toshiro seems really strong in 1v1 – spot removal is much better than in multiplayer for a number of reasons. It’s much higher impact because you’re only having to deal with one opponent’s creatures. In addition, people tend to fall back on their Commanders to play a critical role more because voltron and aggro Commanders are much more viable when you only expect a one-player measure of removal. Toshiro can afford to max out on spot removal and other instant-speed tricks and start chaining together big blowouts. The main considerations I need to make is how I intend on getting maximum impact out of his ability and how best to incorporate a voltron package – each of these ensure I can focus on clearing their board and beating down from the get-go. Maxing out on self-mill, spot removal, draw power and ways to make Toshi big are critical to making this deck work, at least on first impression. Cards I’d get to play with include the standard mass of single-target removal spells like Doom Blade, Go for the Throat and so on. I think this deck would take the most research and refinement to make work, but would be a really unique choice to take to a tournament.

Zedruu

I list Zedruu primarily because I already have a Zedruu deck. However, I’ve neglected it greatly since initially building it. It has two key problems that need to be addressed – I don’t have enough permission to stop combo players, and I don’t have enough early ramp and rocks to start really taking part. Combo players are a big issue when playing Zedruu, because seemingly universal effects that for example give everyone a card is advancing the combo player to their win much moreso than it is by giving the aggro player another 2/2. For this reason, I need to incorporate more permission such as Force of Will and Counterspell and research better early ramp such as Talisman of Progress, Coalition Relic and Pristine Talisman. I also want to add more cards that help players that are behind, and potentially replace some of the globally benefitting cards to ensure that everyone is kept in the game. Cards like Loxodon Peacekeeper and the Hunted are a good direction for me to go in if I want to keep playing grouphug.

Today’s stream highlights

I’ve been playing a lot of ranked games to try and reach my short-term goal of Gold V. I’ve mostly been playing as a jungler and doing my best to help every lane and gimp the enemy jungler. While I’ve mostly played Jarvan IV for his ridiculously versatile skillset, these three videos feature Xin Zhao and Malphite too and are the first three games I played today.

For Xin Zhao and Jarvan I use these masteries. I use armour penetration reds, armour yellows, magic resist per level blues and movement speed quintessences for Jarvan IV and the same page for Xin except I use attack speed reds.

For Malphite I use armour reds, yellows, and quintessences with magic resist per level blues. I use these masteries for Malphite.

Locket is probably the best tanky jungler item right now. Its parts are cheap which means you can consistently add to your stats on each back and eventually grant a massively valuable AoE shield for teamfights, ganks, and objective clears.

It’s always important to try and predict enemy movements with your Q->E combo as J4. This can sometimes make it whiff but ultimately you are better to try and pre-emptively dash – this way, you’re at worst in front of them and ready to W them instead of behind of them. Also use Q->E to dodge wards in river/dragon/tribush by going into the purple side’s bot river bush.

Xin Zhao doesn’t have the wall-jumping abilities of J4 but makes up for it with increased sustained damage and the ability to split entire teams. Try to emphasise getting five connections with your ult to get the maximum defensive stat bonus instead of using it for awkward and risky knockback plays if you’re not confident with him.

Malphite is pretty insane – while he has no hard cc pre-six, his slow/speed-up can make for a great movement speed differential that lets you walk-aut0-walk and get in extra damage while your teammates finish the job. Whiffing your ult as I do at one point is never fun, so communicate with your allies to time flashes.

The Kobalt Kiwi

Card alteration in Magic: The Gathering has become increasingly popular in recent years. In this blogger’s view, some amount of  this rise in custom art on cards can be attributed to an increasingly visible global Magic community thanks to both livestreamed events and increased GP attendance. The market for personalised accessories such as playmats, sleeves, and most recently tokens points towards a trend whereby players want to express their own take on the game, regardless of deck or format. Artists such as Eric Klug have turned their card altering work into a full-time profession, producing phenomenal works that transcend alteration and enter the realms of original pieces.

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Kiwi has become popular amongst UK and Irish gamers

American artists typically get a lot of exposure due to appearances at Starcity Games events and Grand Prixs –  today I’ll be talking about a UK artist who is growing in popularity via the highly active Facebook Magic community. The Kobalt Kiwi started playing Magic just last year, undertaking his first alteration in exchange for a single booster. “I didn’t want to charge much since it was my third alter – I’d spent most of my life to that point painting, except on canvas”, says Kiwi. He’s a twenty-year-old third-level student, studying Game Art Design at De Montfort University. “I had just finished studies at the Arts University College of Bournemouth – I was spending my time on other art such as painting and jewellery-making. I was playing Magic four or five days a week at the time, so Magic cards became the next logical medium for my art”. Kiwi now exchanges   experiences, advice and criticisms via an alterer community that has emerged on Facebook. Prior to that, Kiwi was going it alone on the basis of trial, error and experience with traditional artwork. “I mostly drew on various alters I saw online, though Marta Molina’s work impressed me greatly and I hope to someday rival her skill”.

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Kiwi’s first alter was for a friend, and his main difficulty surrounded proper priming and paint thickness

Kiwi mentions his initial stumbling blocks surrounded adequate preparation – “initial paint thickness, priming, and line smoothness is difficult to get right but important to become comfortable with. My advice to fledging artists would be to stay away from Sharpies and give it a try!”. Kiwi’s first alter was a Somberwald Sage and since then he has worked on a number of projects, ranging from borderless alters to more drastic alterations to the main art. Despite this, Kiwi still expresses a clear preference when it comes to commissions that can be easily attributed to his great admiration for Magic‘s artists over the years. “Magic has, in my opinion, the best art out of any card game out there. Every card is a stunning painting that professional illustrators have laboured over and put a great deal of experience into perfecting”, says Kiwi.

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Kiwi emphasises the need to put in the effort from start to finish on an alteration

In our conversation about Magic‘s art, he also touched on the dual issues of anime stylings and misogynistic depictions of women in fantasy art. “I don’t even consider anime or manga something that should be involved with Magic card art. The art we’re already given is something to be respected and added to, not invalidated by art that belongs in Vanguard or Pokémon”. “Women in impractical and hyper-sexualised armour and clothing is rife in a lot of gaming media as it is in many other places – it’s not something I think should be promoted in Magic’s art.” Personally I couldn’t agree with Kiwi’s remarks more – sexist card art and anime influences are not something I like to see in any game I play, especially Magic. In my view, these themes and portrayals serve only to alienate and exclude both male and female players by fuelling the anti-social and male-dominated stereotype of gamers as a whole. Many card alterers, whose sites I won’t even deign to backlink to, generate a huge amount of interest by imposing images of scantily clad adolescent girls completely irrelevant to the original art or game onto cards.

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EDH Commanders are a popular choice for alteration amongst Kiwi’s customers

While Kiwi has not as of yet been able to jam his Magic alterations into any coursework, he’s been steadily gaining popularity and a backlog of commissions is emerging – prior to this increase in demand, he was even able to alter some of his own cards. “Commander was my favourite format when I got started – it was relaxed and fun but also highly interactive and a lot of crazy stuff could happen at any time. Modern is easily the most fun format for me right now though. I play Merfolk and Infect there and I really enjoy the competitive nature of the format as well as its eternal cardpool.”

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Kiwi is a fellow EDH fanatic

On the subject of Kiwi’s wider interests, he mentions one of the artists that encouraged him into pursuing art as a career – Nathan Ford. “He is an artist that I adore and probably the reason I can paint at all”. Kiwi has approximately forty cards incoming for alteration – commissions are closed right now but his Facebook page is alive with posts of his own private work for university as well as the latest progress shots from his alters. If you’d like to follow his progress or queue up to attain a KK alter, check him out here. Thanks for reading! Like or Follow us for updates on social media when our next piece goes live.

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“Paul”, by Nathan Ford

Jungle Jarvan IV gameplay – Silver tier

In a bid to climb divisions and tiers in the new ranked system, I’m focusing on my jungle play to improve my odds of helping every lane succeed. Here’s a quick gameplay of Jarvan IV, information on my runes and masteries are in the description underneath! It’s in 720p, be sure to up your quality if it is not the default.

Mass Effect: I finally got around to seeing what the hype was about

Chances are that if you’re reading a site called The Shameless Geek, you’re more than familiar with Steam and its nerdgasm-inducing sales. I’m fairly sure most things warrant a sale over at Steam these days, though Christmas and Hallowe’en tend to bring out the price-slashing side of Valve’s online store. A year and a half ago, I bought multiple games at reduced prices. By multiple, I mean more than a year and a half’s worth – at least for me, the never-tiring MMO/MOBA fanatic who routinely refers to single-player games as “games where you can’t show off to your friends”. During my spending spree, I picked up Mass Effect and Mass Effect 2. I had heard a lot about the games and thought it was worth picking up both for less than €10 (I can’t remember the actual price). I’d heard a lot of comparisons from friends in order to convince me of their worth – Fallout 3 and Fallout: New Vegas are generally far as I go into the terrifying void of offline PC gaming. Buying them was the first step.. Playing them has taken until this week. That’s quite the incubation period for thoughts in anyone’s head, but the whisperings of “What’s a Reaper?” got too much and I had to see what the fuss was about.

Oh, and I’ll embed the Mass Effect gamer poops because they’re too funny not to include in anything related to Mass Effect! The article may contain spoilers depending on your definition of spoiler, beware!

First impressions were pretty good – the game afforded a fair amount of choice in what your character’s background would be and where their main specialisations would lie. The graphics haven’t aged that badly considering the game has been out quite a while; I’m interested to see how ME2 and ME3 look. Games with the depth and detailing present in games like Fallout and Mass Effect tend to have some license to skimp on graphical integrity here and there but Mass Effect has fairly solid visuals across the board, with the only real eye-burners being the occasional stretched texture or off-time lip-sync during dialogue. The film-grain effect that I’d only seen previously in Left 4 Dead serves to both mask these issues but also makes things a bit too melodramatic in parts – for the early stages of the game I left it on but opted to switch it off around the time I set out to Noveria.

Initially, the controls were a concern – I wasn’t sure how much stopping and starting combat would involve given the apparent need to micro-manage party member’s movements, abilities, and targets. After only a short while I found myself only using the spacebar-mode if I really wanted a target crowd-controlled or to make sure a certain ability was already auto-cast by a party member. Thankfully this meant there was only as much stopping-and-starting as I wanted there to be, much like VATS in the Fallout series. On the subject of party members, the AI did have some shortcomings but as the game went on I found both AIs I took with me put in a lot of work, efficiently casting abilities to hack and disable targets to the extent that I rarely needed to micro-manage them at all. Shepard’s combat mechanics were intuitive and made a significant impact on gameplay without making it a faceroll type of affair.

I opted for a pure Soldier class and tended to only deal with the main storyline as I’m eager to see the main parts of the whole trilogy for the time being. I’ll likely try other specialisations in my next playthrough; I used Tali and Liara as my party members for the entirety of the game, specialising Tali in hacking and electronics with Liara playing support by way of Lift and other biotic powers. The game’s dialogue is rich and varied, with plenty of options all along the hero-to-asshole spectrum throughout. While the game does give you some functional invisible walls as far as plot progression goes, you do get quite a lot of autonomy when it comes to decisions critical to a mission and presumably the canon of the later games. I opted to play the renegade, being a total dick as often as it was made possible – this ranged from melting the progenitor of an entire race to treating sick people like they were lepers. The real power of the game’s writing is made apparent when you go this route – despite the pleasure I took in taking the renegade route in a tongue-in-cheek, look-what-a-prick-I’m-being way, I still felt sympathy towards whichever NPC it was whose life I was destroying with my decision.

The exploration of space offered by the Normandy’s galactic map is a nice added feature but ultimately comes off as an illusion of a bigger playable world. Most of the planets are either scannable for added information or resources or simply offer a generic blurb about their environment. That said, there are plenty of side missions to complete that I simply skirted around on my journey to the sequel – I won’t pass a real judgement on the extras in the game until my second completionist run-through is done. I never ran into any problems with equipment though I played through on an average difficulty – I got the impression some of the bigger Geth units would be harder than bosses themselves on higher difficulty modes. Hacking and decryption are performed via a minigame that scales in difficulty based on the significance of the find – these are however skippable by spending omni-gel, a material that can be salvaged from looted equipment.

The climax of the game’s storyline was engrossing and kept me playing for three and a half hours – that’s a long time in one sitting for someone that usually saves and goes off to play something multiplayer after thirty minutes or so! My Steam client says I’ve played the game for twelve hours, but I’m fairly sure it took a little longer. Regardless, the game felt well-paced given my relative urgency to get to the end. Overall I had a great time playing Mass Effect and look forward to revisiting it after Mass Effect 3 is done and dusted at least once. Here’s to taking alpha-male douchebag Shepard into the series’ second installment!

What I played Mass Effect on:

Intel i7 @ 2.8GHz

6GB DDR3 RAM

nVidia GTX670

24″ Samsung Syncmaster, 1920×1080 resolution

All graphics maximum

TV Series You Should Know About

In recent years I’ve taken to watching a lot of TV series. Like the vast majority of people, I discover a series either through the internet or the recommendations of friends and then I watch it. All of it. My girlfriend and I tend to binge-watch entire series’ complete back-catalogue in a couple of days at this stage, though it’s getting to the point where we’re plumbing the depths of Netflix and giving just about anything a try. While we wait for new and existing series alike to grace my preferred torrent site, I’m going to do a quick post on series past – the ones you should watch and ones you should probably steer clear of if you have any taste in television.

There’s a common theme amongst the TV series I’m about to recommend in this blog post. It’s that the protagonists in pretty much every single one of them will probably manage to alienate you and make you hate them at least as often as you’ll love them and cheer them on. Without further adue, here’s some shows that if you don’t watch, you really ought to try! Do note they’re not in any particular order.

Mad Men

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AMC’s Mad Men is a drama set in 1950s New York that focuses on ad man Donald Draper and his trials and tribulations both at work and at home. I wasn’t completely sold on giving this show a try when it was recommended to me by a friend – how interesting can the life of an ad agency executive be? I couldn’t have been more wrong. The rich and authentic depiction of 1950s American style, etiquette, and morals in tandem with revelations about Don and his apparently perfect life make this series one of my absolute favourites. The characters are as far from typecast as they come – the starring cast routinely tread the line between admirable and abhorrent behaviour and the writing is so powerful that they characters display remarkable depth; predicting what is going to happen next in Mad Men is nigh impossible because each character has both their light and dark sides without simply operating as “good guys” and “bad guys”. The script and direction makes it feel as though you’re watching autonomous decisions unfold in every scene. Prepare to love, hate, and be entirely apathetic and despondent towards Donald Draper, Peter Campbell (especially Peter Campbell) and pretty much everyone else on the show at some point – you’ll enjoy every second of it.

Boardwalk Empire

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Boardwalk is fantastic for many of the same reasons Mad Men is. Steve Buscemi plays the enigmatic and powerful Nucky Thompson, corrupt treasurer of Atlantic City at the height of Prohibition during the 1920s. The mindblowing detail of the costume, set design and the characters’ lexicon serves to immerse and engage you to the point where you don’t even realise you’re cheering for the guy who organises crimes from racketeering, prostitution and assassination – not to mention ignoring the infamous and oft-cited Volstead Act. You’ll have your dark days with Nucky and his cast of morally dubious associates, but multi-faceted and self-interested characters like these are what makes each episode so enthralling. The inclusion of famous criminals from the era such as Johnny Torrio, Al Capone, and of course Nucky himself to some extent make the series that much more authentic and interesting for those familiar with the era and newcomers alike. Expect plenty of shady alliances and just as many betrayals and twists throughout the course of the show.

The Wire

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I won’t spend too long talking about The Wire – it’s practically impossible not to have heard of it in the age of torrenting and TV-binging. I will include a foreword for anyone escaping into the series for the first time – you will hate McNulty. I actively groaned and ranted any time he came on screen. He does a great job of exemplifying the protagonist that you love to hate but whose main goal you want to see achieved in the end. Maybe it was the way he claims Irish heritage (when he’s just American to anyone who isn’t American), maybe it’s his alcoholism and angsty teenager shades in some portions of the show – I can’t imagine anyone stomaching this guy as an individual character. With that tangent out of the way, be sure to put this show at the top of your viewing list if you haven’t seen it already. Much like Mad Men and Boardwalk’s portrayal of their respective eras educate and engage as much as they do entertain, the sociological and political themes running deep throughout the show are sure to inform and teach any viewer that isn’t in it just for the superficial cop and gangster elements. Above all else, The Wire dares audiences to question their understanding of “good”, “bad”, and what “crime” is – it becomes increasingly clear throughout a viewer’s experience with Baltimore that being a criminal isn’t always an opt-in, opt-out type of thing.

The Sopranos

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The Sopranos is possibly the most famous TV series of our time, and for good reason. In the same way as many other series on this list do, The Sopranos makes you side with the people who in an alternate context play the role of the villains. Tony Soprano is an exceptionally conflicted and enigmatic character – as soon as you think you have Tony or anyone else on the show figured out, you’ll realise you’ve just figured them out in one instance of their complicated and fragile lives. The focus of the show changes drastically throughout its lifespan, dealing with threats both internal and external to Tony’s family – it becomes increasingly obvious that the mythical family ties and oaths of La Cosa Nostra are paper-thin and are subject to the same power struggles emergent in the electronic age. However, the themes of family, identity, pride, and honour remain prevalent as Tony spars with his own hypocrisies.

Breaking Bad

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Breaking Bad happens to feature amongst some of these other crime dramas I’ve listed – when we first meet Walter White, he is not a kingpin or even a criminal. The humble chemistry teacher begins a gradual slide towards becoming an individual who craves power more than he craves even money or his own family. Walt’s metamorphosis from a white male living a banal and unfulfilled lifestyle through the medium of violence (indirect as well as direct in Walt’s case) reminded me greatly of Michael Douglas’ character, William, in Falling Down – Walt’s transition from one set of mores and desires to another is an effective commentary on power, control, and drugs in modern America. Breaking Bad is commonly cited as being The Wire of the new decade and I’d have to agree – not in recent years has a series permeated popular culture to the extent that this show has.

Generation Kill

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Generation Kill is the latest series to grace our Xbox disc tray. This HBO miniseries is set during the 2003 invasion of Iraq as experienced by the Marine Corps’ First Reconnaissance Battalion who spearhead the invasion. The series is based on the events recollected in military journalist Evan Wright’s book which shares the same name. As a viewer, you’re anchored firmly in the thick of the action – Evan Wright’s in-series counterpart acts as the conduit through which you perceive of the highs and lows of the Marines’ life in on the battlefield. The show transcends the genres of memoir, military drama, and reality television by seamlessly translating real-life quandaries into a series that feels like a feature film. The pop-culture references, Corporal Person’s comedic singing performances and the relative youth of the main cast make the series reminiscent of a modern take on Full Metal Jacket albeit with a much clearer sentiment – war is not good for anyone experiencing it first hand, soldier or civilian.

American Horror Story

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American Horror Story is very unique amongst its peers on this list for being a show that will try to creep you out and frighten you while entertaining you. To date, two complete seasons have aired – each are set in their own timeline and separate to one another apart from the grim foreshadowing of characters’ destiny in the series thanks to some clever crossovers in the starring cast between each season. AHS is probably the most impressive series for me in terms of writing and direction due to the massive range of different subgenres it manages to portray in its own chilling and boundary-pushing way. From the seemingly unending horror stories of season one’s house to the evil and unrelenting misery of season two’s 1960s mental asylum, the directors manage to exhibit a mastery over a multitude of different horror tropes and archetypes. Expect to see the story unfold through the medium of nineties slasher flick, Exorcist-influenced sequences and Amityville Horror themed night-time scenes amongst a myriad of other well-executed and never cheesy styles and methods.

The Killing

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The Killing holds a similarly niche position on this list in that the protagonists are cops and not shady dealers or criminal masterminds. Based on the Danish series Forbrydelsen (The Crime) and taking a number of paralells plot-wise from the original, the series is based in Seattle from the perspective of Detective Sarah Linden. The series opens with the revelation that a teenage girl by the name of Rosie Larsen has been found dead – drowned in the boot of a politician’s campaign car in a lake. The drama unfolds from this critical point, exploring a number of leads and equally as many red herrings in order to assemble the information vital to solving the crime. While the aforementioned red herrings put off some critics, I really enjoyed the thrill of thinking Linden was on the verge of solving the crime before it became obvious it was a dead end. Probably less universally appealing than the rest of this list but worth a look regardless!

The Corner

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The Corner combines documentary and drama so perfectly that if it weren’t for the nature of the camera’s presence at certain junctures, you’d forget it was a dramatisation of collected stories from one of Baltimore’s worst-off areas. The name refers to one of thousands of corners in the United States where petty criminals peddle illegal drugs such as heroin, cocaine, amphetamines and pills supplied by off-street gangsters. The drama centres around the fractured McCullough family as they endure hardship, poverty, and drug addiction across the generations on the corner of West Fayette Street and North Monroe. It documents the seemingly insurmountable odds that young people are faced with in these contexts and the ways in which even the apparent ways out of their lifestyles are barred shut by discrimination, peer pressure, existing social norms and financial burdens. I’d strongly recommend this series, especially if you’re checking out The Wire – watch them one after the other as The Corner acts as a great primer for the way things operate on the streets of Baltimore’s drug trade.

Game of Thrones

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Game of Thrones is the clear choice from this list for any TV-binger who also has a penchant for fantasy and medieval settings. GoT is a highly political drama that blends equal parts intrigue and mystery with warring families, battle scenes and varied landscapes and cultures. While the first series can be a little slow in the pace department for those that don’t tend to appreciate backroom plotting and two-facedness, it’s definitely a series worth following. Having read all of the books that have been released so far, I’d say that the show does the book justice in most departments – that said, where it does diverge from the books are definitely the weakest parts of the show. Fantasy films and series have a tendency to come off cheesy or cliché but GoT has managed to work as a great ambassador for those that know how great the genre can be – a few dodgy performances from Daenerys Targyaren aside. The series returns to air with a new season soon, so get catching up if this sounds like your thing.

House of Cards

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Netflix made a bold move making their own television series that would aim to cater to the binge-watching generation of consumers. In my opinion it was a good move on the whole – my only complaint about the show is the nightmarish Kate Mara, who was bad in American Horror Story and downright awful here too. Her presence on-screen genuinely made me want to fast-forward her away – this is due in part to her character being the worst kind of stereotypical character. She’s the kind of character that’s young, female, and sits on the floor soulfully in order to sulk at a coffee table browsing political blogs on her Macbook. She’s the kind of character whose idea of shedding naivitié and anonymity consists of tying her hair back and wearing badly fitting blazers. Thankfully, Kevin Spacey’s political machinations and southern drawl manage to effectively compensate for Kate Mara’s attempt at sabotaging the whole show. The whole series is on Netflix with the second series coming soon to the best of my knowledge, so check it out there or browse your torrent provider.